Microsoft has released a preview of Shader Model 6.10 as part of its DirectX Agility SDK 720 update, continuing its steady evolution of the DirectX graphics API.
Microsoft wants to make it easier for developers to support new DirectX graphical features as they release. To that end, the company revealed the DirectX 12 Agility SDK today. This toolkit enables ...
Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance. Back in March at the Game Developers ...
Microsoft has officially added Shader Execution Reordering (SER) to DirectX 12 in the Agility SDK 1.619 release, making it a standard feature in Shader Model 6.9. The technology, which reorders ...
Microsoft just made it easier for developers to get DX12 features and technologies into their games, for gamers to enjoy, much easier than ever before with the introduction of DirectX 12 Agility.
Microsoft has announced the new DirectX 12 Agility SDK. The new SDK makes modern DirectX 12 Ultimate features backwards compatible with older OS versions which should help in increasing its adoption.
Why it matters: On Thursday, Microsoft's Agility SDK development team announced the preview release of Agility SDK version 1.7.10.0. The new version brings developers two new features, GPU upload ...